JUMPSCARES MOD. (
monstermasher) wrote2015-07-22 01:11 am
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TURN INS
SO I THINK I MIGHT HAVE FOUND SOMETHING!
Nice. If your character is doing a little more than your average snooping, drop a link into this post! You also have the choice of PMing the details/links to me if you'd like, but this is a good way to keep everything in one place.
It doesn't matter what log, what day—if your character is exploring, let me know! I'll drop something into the thread for you, or respond to your comment with it if it seems like it'd be easier that way. These findings can range from tiny little items to large plot clues and cool weapons.
NOTE: I should clarify that very little needs my permission! All plot triggers can be avoided without losing them forever, so if you don't turn in something that would have given you one, it's fine! It's not gone forever, and they can be moved around to fit the plot without making everything too easy.
Mostly what I'm here for with exploring and settings-based stuff is feeding you all the information! It breaks down like this: if your actions affect other players, such as letting zombies into the compound or blowing up a place that might have other characters in it, permission/a heads up is good. If it's closed off to just you or a few others who have okayed it, you likely won't need permission. If it's like GOING TO RUSSIA WITH MY BFF AND BREAKING INTO A VIPER VAULT then all you need from me is the information in the vault, et cetra.
The only restrictions are on certain places and things, which will all be detailed in relevant posts—such as the radios! Anything else is free game.
Good luck hunting!
It doesn't matter what log, what day—if your character is exploring, let me know! I'll drop something into the thread for you, or respond to your comment with it if it seems like it'd be easier that way. These findings can range from tiny little items to large plot clues and cool weapons.
NOTE: I should clarify that very little needs my permission! All plot triggers can be avoided without losing them forever, so if you don't turn in something that would have given you one, it's fine! It's not gone forever, and they can be moved around to fit the plot without making everything too easy.
Mostly what I'm here for with exploring and settings-based stuff is feeding you all the information! It breaks down like this: if your actions affect other players, such as letting zombies into the compound or blowing up a place that might have other characters in it, permission/a heads up is good. If it's closed off to just you or a few others who have okayed it, you likely won't need permission. If it's like GOING TO RUSSIA WITH MY BFF AND BREAKING INTO A VIPER VAULT then all you need from me is the information in the vault, et cetra.
The only restrictions are on certain places and things, which will all be detailed in relevant posts—such as the radios! Anything else is free game.
Good luck hunting!
no subject
They won't mess anything up, but do you remember the speakers in the train that went off wen everyone first arrived? Well, they will repeat the same message they played once more. Since there's a few NPCs floating around, the two of them are welcome to recognise the voice as this guy, since the recording will likely be easier to hear... until zombies rain on their parade, or something.
Apart from that, they can find a small, charred (from the crash) paper with a bunch of gibberish written on it. It's actually a language, but not one found on Earth!