JUMPSCARES MOD. (
monstermasher) wrote2015-07-22 01:11 am
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TURN INS
SO I THINK I MIGHT HAVE FOUND SOMETHING!
Nice. If your character is doing a little more than your average snooping, drop a link into this post! You also have the choice of PMing the details/links to me if you'd like, but this is a good way to keep everything in one place.
It doesn't matter what log, what day—if your character is exploring, let me know! I'll drop something into the thread for you, or respond to your comment with it if it seems like it'd be easier that way. These findings can range from tiny little items to large plot clues and cool weapons.
NOTE: I should clarify that very little needs my permission! All plot triggers can be avoided without losing them forever, so if you don't turn in something that would have given you one, it's fine! It's not gone forever, and they can be moved around to fit the plot without making everything too easy.
Mostly what I'm here for with exploring and settings-based stuff is feeding you all the information! It breaks down like this: if your actions affect other players, such as letting zombies into the compound or blowing up a place that might have other characters in it, permission/a heads up is good. If it's closed off to just you or a few others who have okayed it, you likely won't need permission. If it's like GOING TO RUSSIA WITH MY BFF AND BREAKING INTO A VIPER VAULT then all you need from me is the information in the vault, et cetra.
The only restrictions are on certain places and things, which will all be detailed in relevant posts—such as the radios! Anything else is free game.
Good luck hunting!
It doesn't matter what log, what day—if your character is exploring, let me know! I'll drop something into the thread for you, or respond to your comment with it if it seems like it'd be easier that way. These findings can range from tiny little items to large plot clues and cool weapons.
NOTE: I should clarify that very little needs my permission! All plot triggers can be avoided without losing them forever, so if you don't turn in something that would have given you one, it's fine! It's not gone forever, and they can be moved around to fit the plot without making everything too easy.
Mostly what I'm here for with exploring and settings-based stuff is feeding you all the information! It breaks down like this: if your actions affect other players, such as letting zombies into the compound or blowing up a place that might have other characters in it, permission/a heads up is good. If it's closed off to just you or a few others who have okayed it, you likely won't need permission. If it's like GOING TO RUSSIA WITH MY BFF AND BREAKING INTO A VIPER VAULT then all you need from me is the information in the vault, et cetra.
The only restrictions are on certain places and things, which will all be detailed in relevant posts—such as the radios! Anything else is free game.
Good luck hunting!
no subject
THIS IS OOC INFORMATION ONLY: There are six pieces of the password written down and strewn across the world. The hint about "six" was given to Thomas and you can find his information here. This is still available to found out because he wrote this! Granted, it's not 100% ICly known for sure that the six is a password, but if you go talk to one of the resident NPCs (Roy and the young girl! They're bumming around) both of them will tell you "it's possible it's a password thing, they liked their cryptic and annoying stuff."
The passwords are given out randomly in acceptances through coordinates—there may be a few that do not lead to passwords, but all six have been given out and in the case of drops before they're turned in, will be given out again later on!
...Which is something I've been considering for AC rewards, and was thinking about making a post about it before I handed out rewards this month.
IC INFORMATION: Two of the passwords have been found! 11112011 was found by multiple characters in Portland. It may not have related characters still in the game, so if the information isn't public we can say one of the NPCs found an extra copy, just so they're not lost forever! The second piece was found by Stephanie Brown and Ellie near Disneyland, so any IC information about it is something under their control. Putting them into the computer doesn't do much because they're not full passwords.
WHAT JIM CAN DEFINITELY FIND... is after an hour of messing with the computers, a mechanical voice will tell him to let him sleep, then become unresponsive.